PCG-FPS
v2 m0.22.4
Simple First Person Shooter with Procedurally Generated Level
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Files | |
file | Camera.cpp |
file | Camera.h [code] |
file | Cubemap.cpp |
file | Cubemap.h [code] |
file | Definitions.h [code] |
file | GeometryBoundingBox.cpp |
file | GeometryBoundingBox.h [code] |
file | LevelManager.h [code] |
file | Material.h [code] |
file | MaterialParameters.cpp |
file | MaterialParameters.h [code] |
file | Mesh.cpp |
file | Mesh.h [code] |
file | Model.cpp |
file | Model.h [code] |
file | ModelCache.h [code] |
file | PointLight.cpp |
file | PointLight.h [code] |
file | RendererOpenGL.cpp |
file | RendererOpenGL.h [code] |
file | RoomGeometry.cpp |
file | RoomGeometry.h [code] |
file | Settings.cpp |
file | Settings.h [code] |
file | Shader.cpp |
file | Shader.h [code] |
file | TargetGeometry.cpp |
file | TargetGeometry.h [code] |
file | Texture.cpp |
file | Texture.h [code] |
file | TextureCache.h [code] |