#include "..\..\pch.h"
#include <vector>
#include "Definitions.h"
#include "Settings.h"
#include "Logger.h"
#include "Texture.h"
#include "Cubemap.h"
#include "Model.h"
#include "MaterialParameters.h"
#include "Camera.h"
#include "PointLight.h"
#include "RoomGeometry.h"
#include "GeometryBoundingBox.h"
#include "..\..\Collision\CollisionManager.h"
#include "pcg/rng.h"
Go to the source code of this file.
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static void APIENTRY | GLDebugMessageCallback (GLenum src, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *msg, const void *userParam) |
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static void | GetGLError () |
| get errors from OpenGL state machine encapusaltes glGetError()-call and generates readable output More...
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◆ GetGLError()
static void GetGLError |
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get errors from OpenGL state machine encapusaltes glGetError()-call and generates readable output
◆ GLDebugMessageCallback()
static void APIENTRY GLDebugMessageCallback |
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