PCG-FPS
v2 m0.22.4
Simple First Person Shooter with Procedurally Generated Level
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#include "..\..\pch.h"
#include <iostream>
#include <string>
#include <unordered_map>
#include "stb_image.h"
Go to the source code of this file.
Classes | |
class | skr::fps2::Renderer::OpenGL::Texture |
holds all informations for a texture More... | |
Namespaces | |
skr | |
skr::fps2 | |
skr::fps2::Renderer | |
skr::fps2::Renderer::OpenGL | |
Typedefs | |
typedef std::unordered_map< TextureType, std::string > | skr::fps2::Renderer::OpenGL::TextureTypToStringMap |
mapping table from a texture type to string More... | |
typedef std::unordered_map< std::string, TextureType > | skr::fps2::Renderer::OpenGL::StringToTextureTypeMap |
mapping table from a string to a texture type More... | |