PCG-FPS
v2 m0.22.4
Simple First Person Shooter with Procedurally Generated Level
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Go to the source code of this file.
Classes | |
class | skr::fps2::Renderer::OpenGL::PointLight |
defines a point light, emitting light in all directions More... | |
Namespaces | |
skr | |
skr::fps2 | |
skr::fps2::Renderer | |
skr::fps2::Renderer::OpenGL | |
Variables | |
constexpr glm::vec3 | skr::fps2::Renderer::OpenGL::Default_Ambient_Color = glm::vec3(0.2f) |
default ambient color More... | |
constexpr glm::vec3 | skr::fps2::Renderer::OpenGL::Default_Diffuse_Color = glm::vec3(0.8f) |
default diffuse color More... | |
constexpr glm::vec3 | skr::fps2::Renderer::OpenGL::Default_Specular_Color = glm::vec3(0.5f) |
default specular color More... | |
constexpr float | skr::fps2::Renderer::OpenGL::Default_Attenuation_Constant = 1.0f |
default attenuation constant factor More... | |
constexpr float | skr::fps2::Renderer::OpenGL::Default_Attenuation_Linear = 0.25f |
default attenuation linear factor More... | |
constexpr float | skr::fps2::Renderer::OpenGL::Default_Attenuation_Quadratic = 0.060f |
default attenuation quadratic factor More... | |