PCG-FPS  v2 m0.22.4
Simple First Person Shooter with Procedurally Generated Level
Classes | Namespaces | Variables
PointLight.h File Reference
#include "..\..\pch.h"
#include "Shader.h"

Go to the source code of this file.

Classes

class  skr::fps2::Renderer::OpenGL::PointLight
 defines a point light, emitting light in all directions More...
 

Namespaces

 skr
 
 skr::fps2
 
 skr::fps2::Renderer
 
 skr::fps2::Renderer::OpenGL
 

Variables

constexpr glm::vec3 skr::fps2::Renderer::OpenGL::Default_Ambient_Color = glm::vec3(0.2f)
 default ambient color More...
 
constexpr glm::vec3 skr::fps2::Renderer::OpenGL::Default_Diffuse_Color = glm::vec3(0.8f)
 default diffuse color More...
 
constexpr glm::vec3 skr::fps2::Renderer::OpenGL::Default_Specular_Color = glm::vec3(0.5f)
 default specular color More...
 
constexpr float skr::fps2::Renderer::OpenGL::Default_Attenuation_Constant = 1.0f
 default attenuation constant factor More...
 
constexpr float skr::fps2::Renderer::OpenGL::Default_Attenuation_Linear = 0.25f
 default attenuation linear factor More...
 
constexpr float skr::fps2::Renderer::OpenGL::Default_Attenuation_Quadratic = 0.060f
 default attenuation quadratic factor More...