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PCG-FPS
v2 m0.22.4
Simple First Person Shooter with Procedurally Generated Level
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Go to the source code of this file.
Classes | |
| class | skr::fps2::Renderer::OpenGL::TextureCache |
| manages loaded textures in a central place Implements Scott Meyers' singleton pattern currently, TextureCache is not designed to load and unload textures freely at runtime More... | |
Namespaces | |
| skr | |
| skr::fps2 | |
| skr::fps2::Renderer | |
| skr::fps2::Renderer::OpenGL | |
1.8.18