PCG-FPS  v2 m0.22.4
Simple First Person Shooter with Procedurally Generated Level
Classes | Namespaces
TextureCache.h File Reference
#include "..\..\pch.h"
#include <vector>
#include "Texture.h"

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Classes

class  skr::fps2::Renderer::OpenGL::TextureCache
 manages loaded textures in a central place Implements Scott Meyers' singleton pattern currently, TextureCache is not designed to load and unload textures freely at runtime More...
 

Namespaces

 skr
 
 skr::fps2
 
 skr::fps2::Renderer
 
 skr::fps2::Renderer::OpenGL