PCG-FPS  v2 m0.22.4
Simple First Person Shooter with Procedurally Generated Level
Namespaces | Functions
RendererOpenGL.cpp File Reference
#include "..\..\pch.h"
#include "RendererOpenGL.h"
#include <glm/gtc/matrix_transform.hpp>
#include "..\..\version.h"
#include "..\..\AssetPath.h"
#include "BasicGeometry.h"
#include "pcg/FloorGenerator.h"
#include "pcg/Definitions.h"
#include "..\..\Game\Game.h"
#include "LevelManager.h"
#include "ModelCache.h"

Namespaces

 skr
 
 skr::fps2
 
 skr::fps2::Renderer
 
 skr::fps2::Renderer::OpenGL
 

Functions

void APIENTRY GLDebugMessageCallback (GLenum src, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *message, const void *userParam)
 
void GetGLError ()
 get errors from OpenGL state machine encapusaltes glGetError()-call and generates readable output More...
 

Function Documentation

◆ GetGLError()

void GetGLError ( )

get errors from OpenGL state machine encapusaltes glGetError()-call and generates readable output

◆ GLDebugMessageCallback()

void APIENTRY GLDebugMessageCallback ( GLenum  src,
GLenum  type,
GLuint  id,
GLenum  severity,
GLsizei  length,
const GLchar *  message,
const void *  userParam 
)