PCG-FPS
v2 m0.22.4
Simple First Person Shooter with Procedurally Generated Level
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#include "..\..\pch.h"
#include "RendererOpenGL.h"
#include <glm/gtc/matrix_transform.hpp>
#include "..\..\version.h"
#include "..\..\AssetPath.h"
#include "BasicGeometry.h"
#include "pcg/FloorGenerator.h"
#include "pcg/Definitions.h"
#include "..\..\Game\Game.h"
#include "LevelManager.h"
#include "ModelCache.h"
Namespaces | |
skr | |
skr::fps2 | |
skr::fps2::Renderer | |
skr::fps2::Renderer::OpenGL | |
Functions | |
void APIENTRY | GLDebugMessageCallback (GLenum src, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *message, const void *userParam) |
void | GetGLError () |
get errors from OpenGL state machine encapusaltes glGetError()-call and generates readable output More... | |
void GetGLError | ( | ) |
get errors from OpenGL state machine encapusaltes glGetError()-call and generates readable output
void APIENTRY GLDebugMessageCallback | ( | GLenum | src, |
GLenum | type, | ||
GLuint | id, | ||
GLenum | severity, | ||
GLsizei | length, | ||
const GLchar * | message, | ||
const void * | userParam | ||
) |