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PCG-FPS
v2 m0.22.4
Simple First Person Shooter with Procedurally Generated Level
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#include "..\..\pch.h"#include "RendererOpenGL.h"#include <glm/gtc/matrix_transform.hpp>#include "..\..\version.h"#include "..\..\AssetPath.h"#include "BasicGeometry.h"#include "pcg/FloorGenerator.h"#include "pcg/Definitions.h"#include "..\..\Game\Game.h"#include "LevelManager.h"#include "ModelCache.h"Namespaces | |
| skr | |
| skr::fps2 | |
| skr::fps2::Renderer | |
| skr::fps2::Renderer::OpenGL | |
Functions | |
| void APIENTRY | GLDebugMessageCallback (GLenum src, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *message, const void *userParam) |
| void | GetGLError () |
| get errors from OpenGL state machine encapusaltes glGetError()-call and generates readable output More... | |
| void GetGLError | ( | ) |
get errors from OpenGL state machine encapusaltes glGetError()-call and generates readable output
| void APIENTRY GLDebugMessageCallback | ( | GLenum | src, |
| GLenum | type, | ||
| GLuint | id, | ||
| GLenum | severity, | ||
| GLsizei | length, | ||
| const GLchar * | message, | ||
| const void * | userParam | ||
| ) |
1.8.18