PCG-FPS  v2 m0.22.4
Simple First Person Shooter with Procedurally Generated Level
pch.h
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1 #ifndef PCH_H
2 #define PCH_H
3 
4 // TODO: add headers that you want to pre-compile here
5 
6 #include <glm/glm.hpp>
7 
8 #include <GL\glew.h>
9 #include <GLFW\glfw3.h>
10 
11 #include <assimp/Importer.hpp>
12 #include <assimp/scene.h>
13 #include <assimp/postprocess.h>
14 
15 #include "reactphysics3d.h"
16 
17 #include <Windows.h>
18 
19 #endif //PCH_H