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    PCG-FPS
    v2 m0.22.4
    
   Simple First Person Shooter with Procedurally Generated Level 
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Go to the documentation of this file.    1 #ifndef SKR_FPS2_COLLISION_COLLISIONMANAGER_H 
    2 #define SKR_FPS2_COLLISION_COLLISIONMANAGER_H 
    4 #include "reactphysics3d.h" 
   10 #include "..\Renderer\OpenGL\RoomGeometry.h" 
   11 #include "..\Renderer\OpenGL\TargetGeometry.h" 
   54         void RayCast(glm::vec3 start, glm::vec3 dir);
 
   60         void RayCast(rp3d::Vector3 start, rp3d::Vector3 dir);
 
  112 #endif // !SKR_FPS2_COLLISION_COLLISIONMANAGER_H 
 
glm::vec3 GetCurrentMeanNormalOfContactPoints()
calculates mean normal of all contact points depending on the size of the collision shapes,...
Definition: CollisionManager.cpp:109
 
defines a box used to collision
Definition: CollisionBox.h:21
 
rp3d::CollisionWorld * _collisionWorld
collision world
Definition: CollisionManager.h:85
 
implements rp3d::RaycastCallback from ReactPhysics3D Library Used in hit detection
Definition: RaycastCallback.h:19
 
void AddCollisionToTargets()
adds collision to all targets in all rooms
Definition: CollisionManager.cpp:473
 
initialization and handling of collisions and raycast basically everything that is released to or use...
Definition: CollisionManager.h:23
 
void RayCast(glm::vec3 start, glm::vec3 dir)
triggers raycast default length is used
Definition: CollisionManager.cpp:114
 
rp3d::CollisionWorld * CollisionWorld()
Gets pointer to the current collision world.
Definition: CollisionManager.cpp:129
 
void AddCollissionWallToRoom(Renderer::OpenGL::RoomGeometry &rg)
adds collision walls to specified room
Definition: CollisionManager.cpp:252
 
void CheckCollision(glm::vec3 currentPosition)
checks collision between objects and uses callback for notification
Definition: CollisionManager.cpp:89
 
void CheckOverlap(glm::vec3 currentPosition)
checks for overlaps between collision bodies as collision checks are quite expensive,...
Definition: CollisionManager.cpp:99
 
RaycastCallback _raycastCallback
raycast callback object
Definition: CollisionManager.h:90
 
void AddCollisionToTarget(Renderer::OpenGL::TargetGeometry &t)
adds collision boxes to all targest in a specified room
Definition: CollisionManager.cpp:490
 
OverlapCallback _overlapCallback
collision callback object
Definition: CollisionManager.h:87
 
bool DrawHits()
get value whethere hits are visualized or not
Definition: CollisionManager.cpp:134
 
manages geometry of a target
Definition: TargetGeometry.h:32
 
void AddCollisionToRooms()
Adds collision to all walls and targets in all rooms.
Definition: CollisionManager.cpp:159
 
size_t _hitModelId
model id of model for hit visualization
Definition: CollisionManager.h:92
 
void Init()
initialization creates collision world, creates player collision box, adds collision to rooms and tar...
Definition: CollisionManager.cpp:30
 
holds geometry of a room
Definition: RoomGeometry.h:24
 
CollisionManager()
constructor calls Init()
Definition: CollisionManager.cpp:24
 
CollisionBox _playerBox
collisionbox of the player
Definition: CollisionManager.h:86
 
Definition: AssetPath.h:10
 
implements rp3d::CollisionCallback from ReactPhysics3D Library Used in detection of collisions betwee...
Definition: CollisionCallback.h:35
 
void Cleanup()
destroy everything related to ReactPhysics3D (RP3D), as doing it in the destructor is too late....
Definition: CollisionManager.cpp:60
 
size_t HitModelId()
Gets the model id of the model used for hit visualization.
Definition: CollisionManager.cpp:144
 
RaycastCallback GetRaycastCallback()
Gets the current raycast callback object.
Definition: CollisionManager.cpp:139
 
bool _drawHits
value specifying whether hits are visualized. Default true
Definition: CollisionManager.h:91
 
CollisionCallback _collisionCallback
contact callback object
Definition: CollisionManager.h:88
 
void ClearHits()
clears list of registered hits
Definition: CollisionManager.cpp:154
 
void ResetContactPoints()
clears the list of contact points
Definition: CollisionManager.cpp:149
 
implements rp3d::OverlapCallback from ReactPhysics3D Library Used in detection of overlaps between co...
Definition: OverlapCallback.h:18