PCG-FPS
v2 m0.22.4
Simple First Person Shooter with Procedurally Generated Level
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implements rp3d::OverlapCallback from ReactPhysics3D Library Used in detection of overlaps between collision shapes More...
#include <OverlapCallback.h>
Public Member Functions | |
virtual void | notifyOverlap (rp3d::CollisionBody *collisionBody) override |
call if an overlap between collision bodies is detected More... | |
implements rp3d::OverlapCallback from ReactPhysics3D Library Used in detection of overlaps between collision shapes
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overridevirtual |
call if an overlap between collision bodies is detected
collisionBody | collision body that caused the collision |