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    PCG-FPS
    v2 m0.22.4
    
   Simple First Person Shooter with Procedurally Generated Level 
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implements rp3d::RaycastCallback from ReactPhysics3D Library Used in hit detection More...
#include <RaycastCallback.h>
 Public Member Functions | |
| float | notifyRaycastHit (const rp3d::RaycastInfo &info) | 
| callback function called if a hit is registered  More... | |
| void | ClearHits () | 
| clears list of registered hit infos  More... | |
Public Attributes | |
| std::vector< rp3d::Vector3 > | _hitInfos | 
| list of hit info objects, containing information of each registered hit  More... | |
implements rp3d::RaycastCallback from ReactPhysics3D Library Used in hit detection
| void skr::fps2::Collision::RaycastCallback::ClearHits | ( | ) | 
clears list of registered hit infos
| float skr::fps2::Collision::RaycastCallback::notifyRaycastHit | ( | const rp3d::RaycastInfo & | info | ) | 
callback function called if a hit is registered
| info | info bject, containing information of the registered hit | 
| std::vector<rp3d::Vector3> skr::fps2::Collision::RaycastCallback::_hitInfos | 
list of hit info objects, containing information of each registered hit
 1.8.18