PCG-FPS  v2 m0.22.4
Simple First Person Shooter with Procedurally Generated Level
Classes | Namespaces
CollisionManager.h File Reference
#include "reactphysics3d.h"
#include "CollisionBox.h"
#include "OverlapCallback.h"
#include "CollisionCallback.h"
#include "RaycastCallback.h"
#include "..\Renderer\OpenGL\RoomGeometry.h"
#include "..\Renderer\OpenGL\TargetGeometry.h"

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Classes

class  skr::fps2::Collision::CollisionManager
 initialization and handling of collisions and raycast basically everything that is released to or uses the ReactPhysics3D library More...
 

Namespaces

 skr
 
 skr::fps2
 
 skr::fps2::Collision