PCG-FPS
v2 m0.22.4
Simple First Person Shooter with Procedurally Generated Level
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#include "reactphysics3d.h"
#include "CollisionBox.h"
#include "OverlapCallback.h"
#include "CollisionCallback.h"
#include "RaycastCallback.h"
#include "..\Renderer\OpenGL\RoomGeometry.h"
#include "..\Renderer\OpenGL\TargetGeometry.h"
Go to the source code of this file.
Classes | |
class | skr::fps2::Collision::CollisionManager |
initialization and handling of collisions and raycast basically everything that is released to or uses the ReactPhysics3D library More... | |
Namespaces | |
skr | |
skr::fps2 | |
skr::fps2::Collision | |