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    PCG-FPS
    v2 m0.22.4
    
   Simple First Person Shooter with Procedurally Generated Level 
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Classes | |
| class | BoundingBox | 
| specifies bounding box of a geometry  More... | |
| class | CollisionBox | 
| defines a box used to collision  More... | |
| class | CollisionCallback | 
| implements rp3d::CollisionCallback from ReactPhysics3D Library Used in detection of collisions between collision shapes  More... | |
| class | CollisionManager | 
| initialization and handling of collisions and raycast basically everything that is released to or uses the ReactPhysics3D library  More... | |
| class | ContactPoint | 
| specifies a single contact point  More... | |
| class | OverlapCallback | 
| implements rp3d::OverlapCallback from ReactPhysics3D Library Used in detection of overlaps between collision shapes  More... | |
| class | RaycastCallback | 
| implements rp3d::RaycastCallback from ReactPhysics3D Library Used in hit detection  More... | |
 1.8.18