PCG-FPS  v2 m0.22.4
Simple First Person Shooter with Procedurally Generated Level
Classes
skr::fps2::Collision Namespace Reference

Classes

class  BoundingBox
 specifies bounding box of a geometry More...
 
class  CollisionBox
 defines a box used to collision More...
 
class  CollisionCallback
 implements rp3d::CollisionCallback from ReactPhysics3D Library Used in detection of collisions between collision shapes More...
 
class  CollisionManager
 initialization and handling of collisions and raycast basically everything that is released to or uses the ReactPhysics3D library More...
 
class  ContactPoint
 specifies a single contact point More...
 
class  OverlapCallback
 implements rp3d::OverlapCallback from ReactPhysics3D Library Used in detection of overlaps between collision shapes More...
 
class  RaycastCallback
 implements rp3d::RaycastCallback from ReactPhysics3D Library Used in hit detection More...