PCG-FPS
v2 m0.22.4
Simple First Person Shooter with Procedurally Generated Level
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Classes | |
class | BoundingBox |
specifies bounding box of a geometry More... | |
class | CollisionBox |
defines a box used to collision More... | |
class | CollisionCallback |
implements rp3d::CollisionCallback from ReactPhysics3D Library Used in detection of collisions between collision shapes More... | |
class | CollisionManager |
initialization and handling of collisions and raycast basically everything that is released to or uses the ReactPhysics3D library More... | |
class | ContactPoint |
specifies a single contact point More... | |
class | OverlapCallback |
implements rp3d::OverlapCallback from ReactPhysics3D Library Used in detection of overlaps between collision shapes More... | |
class | RaycastCallback |
implements rp3d::RaycastCallback from ReactPhysics3D Library Used in hit detection More... | |