PCG-FPS
v2 m0.22.4
Simple First Person Shooter with Procedurally Generated Level
fps2
Collision
OverlapCallback.h
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#ifndef SKR_FPS2_COLLISION_COLLISION_CALLBACK_H
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#define SKR_FPS2_COLLISION_COLLISION_CALLBACK_H
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#include "..\pch.h"
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#include "reactphysics3d.h"
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namespace
skr
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{
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namespace
fps2
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{
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namespace
Collision
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{
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class
OverlapCallback
:
public
rp3d::OverlapCallback
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{
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public
:
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virtual
void
notifyOverlap
(rp3d::CollisionBody* collisionBody)
override
;
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};
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}
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}
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}
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#endif // !SKR_FPS2_COLLISION_COLLISION_CALLBACK_H
skr::fps2::Collision::OverlapCallback::notifyOverlap
virtual void notifyOverlap(rp3d::CollisionBody *collisionBody) override
call if an overlap between collision bodies is detected
Definition:
OverlapCallback.cpp:19
skr
Definition:
AssetPath.h:10
skr::fps2::Collision::OverlapCallback
implements rp3d::OverlapCallback from ReactPhysics3D Library Used in detection of overlaps between co...
Definition:
OverlapCallback.h:18
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