PCG-FPS  v2 m0.22.4
Simple First Person Shooter with Procedurally Generated Level
OverlapCallback.h
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1 #ifndef SKR_FPS2_COLLISION_COLLISION_CALLBACK_H
2 #define SKR_FPS2_COLLISION_COLLISION_CALLBACK_H
3 
4 #include "..\pch.h"
5 
6 #include "reactphysics3d.h"
7 
8 namespace skr
9 {
10 namespace fps2
11 {
12 namespace Collision
13 {
17  class OverlapCallback : public rp3d::OverlapCallback
18  {
19  public:
22  virtual void notifyOverlap(rp3d::CollisionBody* collisionBody) override;
23  };
24 
25 }
26 }
27 }
28 
29 #endif // !SKR_FPS2_COLLISION_COLLISION_CALLBACK_H
skr::fps2::Collision::OverlapCallback::notifyOverlap
virtual void notifyOverlap(rp3d::CollisionBody *collisionBody) override
call if an overlap between collision bodies is detected
Definition: OverlapCallback.cpp:19
skr
Definition: AssetPath.h:10
skr::fps2::Collision::OverlapCallback
implements rp3d::OverlapCallback from ReactPhysics3D Library Used in detection of overlaps between co...
Definition: OverlapCallback.h:18