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    PCG Lib
    
   Library for procedural content generation 
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Classes | |
| struct | Face | 
| strcut describing a face  More... | |
| class | FloorGenerator | 
| Generates a level consisting of rooms.  More... | |
| class | FloorGeneratorParameter | 
| holds parameters for floor generator  More... | |
| class | LevelBoundingBox | 
| defines the overall extends of a level in 2d.  More... | |
| class | RNG | 
| random number generator helper class  More... | |
| class | Room | 
| specifies position, extends and relations to neighboring rooms  More... | |
| class | Target | 
| specifies are target in a level to hit  More... | |
| class | TargetMovement | 
| specifies parameters how a target can move during gameplay  More... | |
| struct | Vertex | 
| struct describing a vertex  More... | |
Typedefs | |
| typedef std::array< float, 2 > | Point2d | 
| 2d point  More... | |
| typedef Point2d | Vec2 | 
| typedef std::array< float, 3 > | Point3d | 
| c 2d vector  More... | |
| typedef Point3d | Vec3 | 
Enumerations | |
| enum | OpenGLTextureWrapParameter { OpenGLTextureWrapParameter::OGL_REPEAT = 0x2901, OpenGLTextureWrapParameter::OGL_MIRRORED_REPEAT = 0x8370, OpenGLTextureWrapParameter::OGL_CLAMP_TO_EDGE = 0x812F, OpenGLTextureWrapParameter::OGL_CLAMP_TO_BORDER = 0x812D } | 
| c 3d vector  More... | |
| enum | FloorLayoutStrategy { FloorLayoutStrategy::RandomPlacement, FloorLayoutStrategy::Stacking, FloorLayoutStrategy::PlaceAndShrink } | 
| enum for used strategy to generate room layout  More... | |
| enum | DoorDirection {  DoorDirection::TOP, DoorDirection::TOP_RIGHT, DoorDirection::RIGHT, DoorDirection::BOTTOM_RIGHT, DoorDirection::BOTTOM, DoorDirection::BOTTOM_LEFT, DoorDirection::LEFT, DoorDirection::TOP_LEFT }  | 
| enum | RoomType { RoomType::Room, RoomType::Hallway, RoomType::Start, RoomType::Finish } | 
| enum for types of rooms  More... | |
| enum | FaceType { FaceType::Wall, FaceType::Ceiling, FaceType::Floor } | 
| enum for types of faces  More... | |
Functions | |
| std::string | GetReadbleDoorDirection (DoorDirection d) | 
| DoorDirection | InvertRoomDir (DoorDirection dir) | 
Variables | |
| constexpr float | PCG_DEFAULT_ROOM_HEIGHT = 5.0f | 
| default value for height of a room  More... | |
| constexpr float | PCG_DEFAULT_ROOM_BASE_HEIGHT = 0.0f | 
| default value for base eight of the level  More... | |
| constexpr float | PCG_DEFAULT_ROOM_STACKING_OFFSET = 3.0f | 
| default space between rooms; also size of hallways  More... | |
| constexpr float | PCG_DEFAULT_TARGET_SIZE = 2.0f | 
| default size of targets; used to prevent overlap  More... | |
| constexpr float | PCG_DEFAULT_TARGET_MOVEMENT_MAX_EXTEND = PCG_DEFAULT_TARGET_SIZE * 1.5f | 
| default extend to which a target can move at maxmium  More... | |
| constexpr float | PCG_DEFAULT_TARGET_MOVEMENT_MAX_EXTEND_VERTICAL = (PCG_DEFAULT_ROOM_HEIGHT - PCG_DEFAULT_TARGET_SIZE) * 0.5f | 
| default extend to which a target can move vertically (y-axis) at maximum  More... | |
| constexpr float | PCG_DEFAULT_TARGET_MAX_MOVEMENT_SPEED = 2.0f | 
| constexpr Vec3 | DefaultNormal_Bottom { 0.0f, 1.0f, 0.0f } | 
| constexpr Vec3 | DefaultNormal_Top { 0.0f, -1.0f, 0.0f } | 
More...  | |
| constexpr Vec3 | DefaultNormal_Back { 0.0f, 0.0f, -1.0f } | 
More...  | |
| constexpr Vec3 | DefaultNormal_Front { 0.0f, 0.0f, 1.0f } | 
More...  | |
| constexpr Vec3 | DefaultNormal_Right { -1.0f, 0.0f, 0.0f } | 
More...  | |
| constexpr Vec3 | DefaultNormal_Left { 1.0f, 0.0f, 0.0f } | 
More...  | |
| typedef std::array<float, 2> skr::pcg::Point2d | 
2d point
| typedef std::array<float, 3> skr::pcg::Point3d | 
c 2d vector
3d point
| typedef Point2d skr::pcg::Vec2 | 
| typedef Point3d skr::pcg::Vec3 | 
      
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enum for used strategy to generate room layout
      
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| std::string skr::pcg::GetReadbleDoorDirection | ( | DoorDirection | d | ) | 
prints readable string of specified door direction
| d | specified door direction | 
| DoorDirection skr::pcg::InvertRoomDir | ( | DoorDirection | dir | ) | 
returns opposite direction of given room direction
| dir | DoorDirection to be inverted | 
      
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default normal for top face
      
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default normal for back face
      
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default normal for right face
      
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default normal for front face
      
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default normal for bottom face
      
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default value for base eight of the level
      
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default value for height of a room
      
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  constexpr | 
default space between rooms; also size of hallways
      
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default extend to which a target can move at maxmium
      
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default extend to which a target can move vertically (y-axis) at maximum
      
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default size of targets; used to prevent overlap
 1.8.18