specifies parameters how a target can move during gameplay  
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#include <Target.h>
specifies parameters how a target can move during gameplay 
 
◆ TargetMovement() [1/3]
  
  
      
        
          | skr::pcg::TargetMovement::TargetMovement  | 
          ( | 
           | ) | 
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inline   | 
  
 
default constructor sets axis to (0,0,0) (no movement) and extend to default 
 
 
◆ TargetMovement() [2/3]
  
  
      
        
          | skr::pcg::TargetMovement::TargetMovement  | 
          ( | 
          Vec3  | 
          a,  | 
         
        
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          float  | 
          e  | 
         
        
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          ) | 
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inline   | 
  
 
constructor 
- Parameters
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    | a | axis to move on  | 
    | e | extend to move  | 
  
   
 
 
◆ TargetMovement() [3/3]
  
  
      
        
          | skr::pcg::TargetMovement::TargetMovement  | 
          ( | 
          uint8_t  | 
          dir,  | 
         
        
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           | 
          float  | 
          e  | 
         
        
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          ) | 
           |  | 
         
       
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inline   | 
  
 
constructor 
- Parameters
 - 
  
    | dir | sets direction: 0 = axis; 1 = y-axis; 2 = z-axis  | 
    | e | extend to move  | 
  
   
 
 
◆ axis
      
        
          | Vec3 skr::pcg::TargetMovement::axis | 
        
      
 
axis on which target can move 
 
 
◆ extend
      
        
          | float skr::pcg::TargetMovement::extend | 
        
      
 
maximum length a target can move in one direction 
 
 
The documentation for this class was generated from the following file: