PCG Lib
Library for procedural content generation
|
strcut describing a face More...
#include <Definitions.h>
Public Attributes | |
std::vector< Vertex > | vertices |
std::vector< uint32_t > | indices |
vertices of face More... | |
Vec3 | color |
indices of vertices. If index vertices aren't used, this i empty More... | |
std::string | diffuseTexturePath |
color to draw the face in if no texture is specified More... | |
std::string | normalTexturePath |
path to diffuse texture. empty if no texture is used More... | |
OpenGLTextureWrapParameter | textureWrapParameter |
path to normal texture. empty if no texture is used More... | |
strcut describing a face
Vec3 skr::pcg::Face::color |
indices of vertices. If index vertices aren't used, this i empty
std::string skr::pcg::Face::diffuseTexturePath |
color to draw the face in if no texture is specified
std::vector<uint32_t> skr::pcg::Face::indices |
vertices of face
std::string skr::pcg::Face::normalTexturePath |
path to diffuse texture. empty if no texture is used
OpenGLTextureWrapParameter skr::pcg::Face::textureWrapParameter |
path to normal texture. empty if no texture is used
std::vector<Vertex> skr::pcg::Face::vertices |