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constexpr float | skr::pcg::PCG_DEFAULT_ROOM_HEIGHT = 5.0f |
| default value for height of a room More...
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constexpr float | skr::pcg::PCG_DEFAULT_ROOM_BASE_HEIGHT = 0.0f |
| default value for base eight of the level More...
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constexpr float | skr::pcg::PCG_DEFAULT_ROOM_STACKING_OFFSET = 3.0f |
| default space between rooms; also size of hallways More...
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constexpr float | skr::pcg::PCG_DEFAULT_TARGET_SIZE = 2.0f |
| default size of targets; used to prevent overlap More...
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constexpr float | skr::pcg::PCG_DEFAULT_TARGET_MOVEMENT_MAX_EXTEND = PCG_DEFAULT_TARGET_SIZE * 1.5f |
| default extend to which a target can move at maxmium More...
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constexpr float | skr::pcg::PCG_DEFAULT_TARGET_MOVEMENT_MAX_EXTEND_VERTICAL = (PCG_DEFAULT_ROOM_HEIGHT - PCG_DEFAULT_TARGET_SIZE) * 0.5f |
| default extend to which a target can move vertically (y-axis) at maximum More...
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constexpr float | skr::pcg::PCG_DEFAULT_TARGET_MAX_MOVEMENT_SPEED = 2.0f |
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constexpr Vec3 | skr::pcg::DefaultNormal_Bottom { 0.0f, 1.0f, 0.0f } |
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constexpr Vec3 | skr::pcg::DefaultNormal_Top { 0.0f, -1.0f, 0.0f } |
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default normal for bottom face
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constexpr Vec3 | skr::pcg::DefaultNormal_Back { 0.0f, 0.0f, -1.0f } |
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default normal for top face
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constexpr Vec3 | skr::pcg::DefaultNormal_Front { 0.0f, 0.0f, 1.0f } |
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default normal for back face
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constexpr Vec3 | skr::pcg::DefaultNormal_Right { -1.0f, 0.0f, 0.0f } |
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default normal for front face
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constexpr Vec3 | skr::pcg::DefaultNormal_Left { 1.0f, 0.0f, 0.0f } |
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default normal for right face
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