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| constexpr float  | skr::pcg::PCG_DEFAULT_ROOM_HEIGHT = 5.0f | 
|   | default value for height of a room  More...
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| constexpr float  | skr::pcg::PCG_DEFAULT_ROOM_BASE_HEIGHT = 0.0f | 
|   | default value for base eight of the level  More...
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| constexpr float  | skr::pcg::PCG_DEFAULT_ROOM_STACKING_OFFSET = 3.0f | 
|   | default space between rooms; also size of hallways  More...
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| constexpr float  | skr::pcg::PCG_DEFAULT_TARGET_SIZE = 2.0f | 
|   | default size of targets; used to prevent overlap  More...
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| constexpr float  | skr::pcg::PCG_DEFAULT_TARGET_MOVEMENT_MAX_EXTEND = PCG_DEFAULT_TARGET_SIZE * 1.5f | 
|   | default extend to which a target can move at maxmium  More...
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| constexpr float  | skr::pcg::PCG_DEFAULT_TARGET_MOVEMENT_MAX_EXTEND_VERTICAL = (PCG_DEFAULT_ROOM_HEIGHT - PCG_DEFAULT_TARGET_SIZE) * 0.5f | 
|   | default extend to which a target can move vertically (y-axis) at maximum  More...
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| constexpr float  | skr::pcg::PCG_DEFAULT_TARGET_MAX_MOVEMENT_SPEED = 2.0f | 
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| constexpr Vec3  | skr::pcg::DefaultNormal_Bottom { 0.0f, 1.0f, 0.0f } | 
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| constexpr Vec3  | skr::pcg::DefaultNormal_Top { 0.0f, -1.0f, 0.0f } | 
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default normal for bottom face  
 
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| constexpr Vec3  | skr::pcg::DefaultNormal_Back { 0.0f, 0.0f, -1.0f } | 
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default normal for top face  
 
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| constexpr Vec3  | skr::pcg::DefaultNormal_Front { 0.0f, 0.0f, 1.0f } | 
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default normal for back face  
 
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| constexpr Vec3  | skr::pcg::DefaultNormal_Right { -1.0f, 0.0f, 0.0f } | 
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default normal for front face  
 
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| constexpr Vec3  | skr::pcg::DefaultNormal_Left { 1.0f, 0.0f, 0.0f } | 
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default normal for right face  
 
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