Main Game Manager class keeps track of status of game (started, finished, completed) and stats (number of shots, hits, etc).
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#include <Game.h>
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void | AddTarget (uint32_t target) |
| adds target of given id to list of targets More...
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void | Shot () |
| called if a shot is fired (LMB press) More...
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void | Hit (uint32_t id) |
| called if a hit is registered More...
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void | Reset () |
| resets game clears targets and resets all flags and stats to initial values More...
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void | ResetStats () |
| resets stats More...
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bool | IsComplete () |
| returns value inidcating if all targets are not or not More...
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std::string | GetStats () |
| gets current stats in human readable form More...
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void | Start () |
| called if game is startet: player crosses the start line More...
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void | Finish () |
| called if game finished: player reaches the finish box More...
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bool | IsFinished () |
| returns value inidicating if game is finished More...
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bool | IsStarted () |
| returns a value indcating if game has started More...
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bool | IsRunning () |
| returns a value indicating if game is running More...
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Main Game Manager class keeps track of status of game (started, finished, completed) and stats (number of shots, hits, etc).
Implements Scott Meyers' singleton pattern.
◆ Game() [1/2]
skr::fps2::Game::Game::Game |
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inlineprivate |
default constructor resets stats
◆ Game() [2/2]
skr::fps2::Game::Game::Game |
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const Game & |
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privatedelete |
copy constructor is deleted
◆ AddTarget()
void skr::fps2::Game::Game::AddTarget |
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uint32_t |
target | ) |
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adds target of given id to list of targets
- Parameters
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◆ Finish()
void skr::fps2::Game::Game::Finish |
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called if game finished: player reaches the finish box
◆ GetInstance()
Game & skr::fps2::Game::Game::GetInstance |
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gets only instance of Game manager Implements Scott Meyer's singleton pattern
- Returns
- reference to only instance of this class
◆ GetStats()
std::string skr::fps2::Game::Game::GetStats |
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gets current stats in human readable form
- Returns
- string of current stats in human readable form
◆ Hit()
void skr::fps2::Game::Game::Hit |
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uint32_t |
id | ) |
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called if a hit is registered
- Parameters
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◆ IsComplete()
bool skr::fps2::Game::Game::IsComplete |
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returns value inidcating if all targets are not or not
- Returns
- true if all targets are hit, otherwise false
◆ IsFinished()
bool skr::fps2::Game::Game::IsFinished |
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returns value inidicating if game is finished
- Returns
- true if finished, otherwise false
◆ IsRunning()
bool skr::fps2::Game::Game::IsRunning |
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◆ IsStarted()
bool skr::fps2::Game::Game::IsStarted |
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returns a value indcating if game has started
- Returns
- true if game is started, otherwise false
◆ NumberOfCompeltedTargets()
uint32_t skr::fps2::Game::Game::NumberOfCompeltedTargets |
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returns number of completed targets
- Returns
- number of completed targets
◆ operator=()
Game skr::fps2::Game::Game::operator= |
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const Game & |
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privatedelete |
copy assignment operator is deleted
◆ Reset()
void skr::fps2::Game::Game::Reset |
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resets game clears targets and resets all flags and stats to initial values
◆ ResetStats()
void skr::fps2::Game::Game::ResetStats |
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◆ Shot()
void skr::fps2::Game::Game::Shot |
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called if a shot is fired (LMB press)
◆ Start()
void skr::fps2::Game::Game::Start |
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called if game is startet: player crosses the start line
◆ _complete
bool skr::fps2::Game::Game::_complete |
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flag inidication if game is completed
◆ _finished
bool skr::fps2::Game::Game::_finished |
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flat inidicating if finish is reached
◆ _finishTime
std::chrono::system_clock::time_point skr::fps2::Game::Game::_finishTime |
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recoreded time of player reaching the finish box
◆ _numberOfHits
uint32_t skr::fps2::Game::Game::_numberOfHits |
number of hits registered
◆ _numberOfShots
uint32_t skr::fps2::Game::Game::_numberOfShots |
number of shots fired by the plaer
◆ _started
bool skr::fps2::Game::Game::_started |
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flag inidacting if game ist startet
◆ _startTime
std::chrono::system_clock::time_point skr::fps2::Game::Game::_startTime |
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recoreded time of player crossing the start line
◆ _targets
std::vector<Completed> skr::fps2::Game::Game::_targets |
list of target ids and completion status
The documentation for this class was generated from the following files: