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    PCG-FPS
    v2 m0.22.4
    
   Simple First Person Shooter with Procedurally Generated Level 
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This is the complete list of members for skr::fps2::Game::Game, including all inherited members.
| _complete | skr::fps2::Game::Game | private | 
| _finished | skr::fps2::Game::Game | private | 
| _finishTime | skr::fps2::Game::Game | private | 
| _numberOfHits | skr::fps2::Game::Game | |
| _numberOfShots | skr::fps2::Game::Game | |
| _started | skr::fps2::Game::Game | private | 
| _startTime | skr::fps2::Game::Game | private | 
| _targets | skr::fps2::Game::Game | |
| AddTarget(uint32_t target) | skr::fps2::Game::Game | |
| Finish() | skr::fps2::Game::Game | |
| Game() | skr::fps2::Game::Game | inlineprivate | 
| Game(const Game &)=delete | skr::fps2::Game::Game | private | 
| GetInstance() | skr::fps2::Game::Game | static | 
| GetStats() | skr::fps2::Game::Game | |
| Hit(uint32_t id) | skr::fps2::Game::Game | |
| IsComplete() | skr::fps2::Game::Game | |
| IsFinished() | skr::fps2::Game::Game | |
| IsRunning() | skr::fps2::Game::Game | |
| IsStarted() | skr::fps2::Game::Game | |
| NumberOfCompeltedTargets() | skr::fps2::Game::Game | private | 
| operator=(const Game &)=delete | skr::fps2::Game::Game | private | 
| Reset() | skr::fps2::Game::Game | |
| ResetStats() | skr::fps2::Game::Game | |
| Shot() | skr::fps2::Game::Game | |
| Start() | skr::fps2::Game::Game | 
 1.8.18