PCG-FPS
v2 m0.22.4
Simple First Person Shooter with Procedurally Generated Level
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This is the complete list of members for skr::fps2::Game::Game, including all inherited members.
_complete | skr::fps2::Game::Game | private |
_finished | skr::fps2::Game::Game | private |
_finishTime | skr::fps2::Game::Game | private |
_numberOfHits | skr::fps2::Game::Game | |
_numberOfShots | skr::fps2::Game::Game | |
_started | skr::fps2::Game::Game | private |
_startTime | skr::fps2::Game::Game | private |
_targets | skr::fps2::Game::Game | |
AddTarget(uint32_t target) | skr::fps2::Game::Game | |
Finish() | skr::fps2::Game::Game | |
Game() | skr::fps2::Game::Game | inlineprivate |
Game(const Game &)=delete | skr::fps2::Game::Game | private |
GetInstance() | skr::fps2::Game::Game | static |
GetStats() | skr::fps2::Game::Game | |
Hit(uint32_t id) | skr::fps2::Game::Game | |
IsComplete() | skr::fps2::Game::Game | |
IsFinished() | skr::fps2::Game::Game | |
IsRunning() | skr::fps2::Game::Game | |
IsStarted() | skr::fps2::Game::Game | |
NumberOfCompeltedTargets() | skr::fps2::Game::Game | private |
operator=(const Game &)=delete | skr::fps2::Game::Game | private |
Reset() | skr::fps2::Game::Game | |
ResetStats() | skr::fps2::Game::Game | |
Shot() | skr::fps2::Game::Game | |
Start() | skr::fps2::Game::Game |