PCG-FPS
v2 m0.22.4
Simple First Person Shooter with Procedurally Generated Level
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holds target completion More...
#include <Game.h>
Public Member Functions | |
Completed (uint32_t id) | |
constructor More... | |
Public Attributes | |
uint32_t | _targetId |
id of target More... | |
bool | _completed |
true if compelted, otherwise false More... | |
holds target completion
skr::fps2::Game::Completed::Completed | ( | uint32_t | id | ) |
constructor
id | id of target |
bool skr::fps2::Game::Completed::_completed |
true if compelted, otherwise false
uint32_t skr::fps2::Game::Completed::_targetId |
id of target