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    PCG-FPS
    v2 m0.22.4
    
   Simple First Person Shooter with Procedurally Generated Level 
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holds target completion More...
#include <Game.h>
Public Member Functions | |
| Completed (uint32_t id) | |
| constructor  More... | |
Public Attributes | |
| uint32_t | _targetId | 
| id of target  More... | |
| bool | _completed | 
| true if compelted, otherwise false  More... | |
holds target completion
| skr::fps2::Game::Completed::Completed | ( | uint32_t | id | ) | 
constructor
| id | id of target | 
| bool skr::fps2::Game::Completed::_completed | 
true if compelted, otherwise false
| uint32_t skr::fps2::Game::Completed::_targetId | 
id of target
 1.8.18