#include <array>
#include <random>
#include <vector>
#include "Definitions.h"
#include "rng.h"
#include "Target.h"
Go to the source code of this file.
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enum | skr::pcg::DoorDirection {
skr::pcg::DoorDirection::TOP,
skr::pcg::DoorDirection::TOP_RIGHT,
skr::pcg::DoorDirection::RIGHT,
skr::pcg::DoorDirection::BOTTOM_RIGHT,
skr::pcg::DoorDirection::BOTTOM,
skr::pcg::DoorDirection::BOTTOM_LEFT,
skr::pcg::DoorDirection::LEFT,
skr::pcg::DoorDirection::TOP_LEFT
} |
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enum | skr::pcg::RoomType { skr::pcg::RoomType::Room,
skr::pcg::RoomType::Hallway,
skr::pcg::RoomType::Start,
skr::pcg::RoomType::Finish
} |
| enum for types of rooms More...
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enum | skr::pcg::FaceType { skr::pcg::FaceType::Wall,
skr::pcg::FaceType::Ceiling,
skr::pcg::FaceType::Floor
} |
| enum for types of faces More...
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