#include <array>
#include <random>
#include <vector>
#include "Definitions.h"
#include "rng.h"
#include "Target.h"
 
Go to the source code of this file.
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| enum   | skr::pcg::DoorDirection {  
  skr::pcg::DoorDirection::TOP, 
skr::pcg::DoorDirection::TOP_RIGHT, 
skr::pcg::DoorDirection::RIGHT, 
skr::pcg::DoorDirection::BOTTOM_RIGHT, 
 
  skr::pcg::DoorDirection::BOTTOM, 
skr::pcg::DoorDirection::BOTTOM_LEFT, 
skr::pcg::DoorDirection::LEFT, 
skr::pcg::DoorDirection::TOP_LEFT
 
 } | 
|   | 
| enum   | skr::pcg::RoomType { skr::pcg::RoomType::Room, 
skr::pcg::RoomType::Hallway, 
skr::pcg::RoomType::Start, 
skr::pcg::RoomType::Finish
 } | 
|   | enum for types of rooms  More...
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|   | 
| enum   | skr::pcg::FaceType { skr::pcg::FaceType::Wall, 
skr::pcg::FaceType::Ceiling, 
skr::pcg::FaceType::Floor
 } | 
|   | enum for types of faces  More...
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