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    PCG-FPS
    v2 m0.22.4
    
   Simple First Person Shooter with Procedurally Generated Level 
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managing and handling of settings for program More...
#include <Settings.h>
Public Types | |
| enum | SettingUInt32t { SettingUInt32t::SCR_WIDTH, SettingUInt32t::SCR_HEIGHT, SettingUInt32t::RNG_MODE, SettingUInt32t::RNG_SEED } | 
| identifiers for settings of type unsigned integer  More... | |
| enum | SettingFloat { SettingFloat::RND_NEAR, SettingFloat::RND_FAR } | 
| identifies for settings of type float  More... | |
| enum | SettingBool { SettingBool::RND_VSYNC, SettingBool::RNG_PRINTSEED, SettingBool::RND_GAMMACORRECTION, SettingBool::RND_COLORCODEDROOMS } | 
| identifiers for settings of type boolean  More... | |
| enum | RuntimeBoolSetting {  RuntimeBoolSetting::GhostMode, RuntimeBoolSetting::DrawDebugLight, RuntimeBoolSetting::MoveLights, RuntimeBoolSetting::DrawBoundingBox, RuntimeBoolSetting::UseNormalMapping }  | 
| identifiers for settings of type bool only relevant during runtime, they are not written to the settings file  More... | |
| enum | ShadowType { ShadowType::Off, ShadowType::ShadowMapping, ShadowType::ShadowMappingPCF, ShadowType::ShadowMappingPCFDisk } | 
| type identifies for shadow mapping types  More... | |
Public Member Functions | |
| bool | WriteSettingsToFile () | 
| write settings to path in _settingsFilePath  More... | |
| bool | WriteSettingsToFile (const std::string path) | 
| write settings to given path  More... | |
| bool | ReadSettingsFromFile () | 
| read settings from path set in _settingsFilePath  More... | |
| bool | ReadSettingsFromFile (const std::string path) | 
| read settings from given path  More... | |
| std::string | PrintSettingsToString () | 
| write all settings into a single string used to write everything in one big chunk  More... | |
Static Public Member Functions | |
| static Settings & | GetInstance () | 
| Get only instance of this class Implements Scott Meyers' singleton pattern.  More... | |
Public Attributes | |
| std::unordered_map< SettingUInt32t, uint32_t > | _settings_uint32t | 
| map keeping settings of type unsigned integer and their values  More... | |
| std::unordered_map< SettingFloat, float > | _settings_float | 
| map keeping settings of type float and their values  More... | |
| std::unordered_map< SettingBool, bool > | _settings_bool | 
| map keeping settings of type boolean and their values  More... | |
| std::unordered_map< RuntimeBoolSetting, bool > | _runtime_bool | 
| map keeping settings of type bool only relevant during runtime  More... | |
| ShadowType | _shadowRenderingMode = ShadowType::ShadowMappingPCF | 
| type of shadow mapping currently used  More... | |
Private Types | |
| typedef std::unordered_map< std::string, SettingUInt32t > | StringToSettingIntMap | 
| typedef to map a string to a setting of type unsigned integer  More... | |
| typedef std::unordered_map< SettingUInt32t, std::string > | SettingIntToStringMap | 
| typedef to map settings of type unsigned integer to a string  More... | |
| typedef std::unordered_map< SettingFloat, std::string > | SettingFloatToStringMap | 
| typedef to map a setting of type flaot to a string  More... | |
| typedef std::unordered_map< std::string, SettingFloat > | StringToSettingFloatMap | 
| typedef to map a string to a setting of type float  More... | |
| typedef std::unordered_map< SettingBool, std::string > | SettingBoolToStringMap | 
| typedef mapping a setting of type boolean to a string  More... | |
| typedef std::unordered_map< std::string, SettingBool > | StringToSettinBoolMap | 
| typedef mapping a string to a setting of type boolean  More... | |
Private Member Functions | |
| Settings () | |
| default constructor empty as OpenGL-Renderer object is a global object an requiers one at launch, even though it does nothing  More... | |
| Settings (const Settings &)=delete | |
| copy constructor is deleted  More... | |
| Settings | operator= (const Settings &)=delete | 
| copy assignment constructor is deleted  More... | |
| bool | GetSettingsFromFile (const std::string path, std::vector< std::string > &settings) | 
| read settings from a file into a list of strings  More... | |
| bool | SetSettingsFromString (std::vector< std::string > settings) | 
| set settings from a list of strings goes through a list of settings, one per element, and sets values in maps accordingly  More... | |
| std::string | GetHumanReadableBool (bool v) | 
| Get boolean value in human readable form: true/false instead of 1/0.  More... | |
Private Attributes | |
| std::string | _settingsFilePath = "settings.cfg" | 
Static Private Attributes | |
| static const std::unordered_map< std::string, SettingUInt32t > | MapStringToSettingInt | 
| mapping table for string to setting of type unsinged integer  More... | |
| static const std::unordered_map< SettingUInt32t, std::string > | MapSettingIntToString | 
| mapping table for settings of type unsigned integer to a string  More... | |
| static const std::unordered_map< SettingFloat, std::string > | MapSettingFloatToString | 
| mapping table from a setting of type float to a string  More... | |
| static const std::unordered_map< std::string, SettingFloat > | MapStringToSettingFloat | 
| mapping table from a string to setting of type float  More... | |
| static const std::unordered_map< SettingBool, std::string > | MapSettingBoolToString | 
| mapping table to map a setting of type boolean to a string  More... | |
| static const std::unordered_map< std::string, SettingBool > | MapStringToSettingBool | 
| mapping table from a string to a setting of type boolean  More... | |
managing and handling of settings for program
Implements Scott Meyers' singleton pattern
      
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  private | 
typedef mapping a setting of type boolean to a string
      
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typedef to map a setting of type flaot to a string
      
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typedef to map settings of type unsigned integer to a string
      
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typedef mapping a string to a setting of type boolean
      
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typedef to map a string to a setting of type float
      
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typedef to map a string to a setting of type unsigned integer
      
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  strong | 
identifiers for settings of type bool only relevant during runtime, they are not written to the settings file
      
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  strong | 
      
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  strong | 
      
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  strong | 
      
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  strong | 
      
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  inlineprivate | 
default constructor empty as OpenGL-Renderer object is a global object an requiers one at launch, even though it does nothing
      
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  privatedelete | 
copy constructor is deleted
      
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Get boolean value in human readable form: true/false instead of 1/0.
| v | boolean value return human readable string of boolean value | 
      
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  static | 
Get only instance of this class Implements Scott Meyers' singleton pattern.
      
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  private | 
read settings from a file into a list of strings
| path | Path settings are read from | |
| [out] | settings | reference to list of strings settings will be read to | 
copy assignment constructor is deleted
| std::string skr::fps2::Settings::PrintSettingsToString | ( | ) | 
write all settings into a single string used to write everything in one big chunk
| bool skr::fps2::Settings::ReadSettingsFromFile | ( | ) | 
read settings from path set in _settingsFilePath
| bool skr::fps2::Settings::ReadSettingsFromFile | ( | const std::string | path | ) | 
read settings from given path
| path | path to file settings are read from | 
      
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set settings from a list of strings goes through a list of settings, one per element, and sets values in maps accordingly
| settings | list of settings | 
| bool skr::fps2::Settings::WriteSettingsToFile | ( | ) | 
write settings to path in _settingsFilePath
| bool skr::fps2::Settings::WriteSettingsToFile | ( | const std::string | path | ) | 
write settings to given path
| path | path settings will be written to | 
| std::unordered_map<RuntimeBoolSetting, bool> skr::fps2::Settings::_runtime_bool | 
map keeping settings of type bool only relevant during runtime
| std::unordered_map<SettingBool, bool> skr::fps2::Settings::_settings_bool | 
map keeping settings of type boolean and their values
| std::unordered_map<SettingFloat, float> skr::fps2::Settings::_settings_float | 
map keeping settings of type float and their values
| std::unordered_map<SettingUInt32t, uint32_t> skr::fps2::Settings::_settings_uint32t | 
map keeping settings of type unsigned integer and their values
      
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path to settings file default: settings.cfg in local folder
| ShadowType skr::fps2::Settings::_shadowRenderingMode = ShadowType::ShadowMappingPCF | 
type of shadow mapping currently used
      
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  staticprivate | 
mapping table to map a setting of type boolean to a string
      
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  staticprivate | 
mapping table from a setting of type float to a string
      
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  staticprivate | 
mapping table for settings of type unsigned integer to a string
      
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  staticprivate | 
mapping table from a string to a setting of type boolean
      
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  staticprivate | 
mapping table from a string to setting of type float
      
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  staticprivate | 
mapping table for string to setting of type unsinged integer
 1.8.18