PCG-FPS  v2 m0.22.4
Simple First Person Shooter with Procedurally Generated Level
skr::fps2::Collision::CollisionManager Member List

This is the complete list of members for skr::fps2::Collision::CollisionManager, including all inherited members.

_collisionCallbackskr::fps2::Collision::CollisionManagerprivate
_collisionWorldskr::fps2::Collision::CollisionManagerprivate
_drawHitsskr::fps2::Collision::CollisionManagerprivate
_hitModelIdskr::fps2::Collision::CollisionManagerprivate
_overlapCallbackskr::fps2::Collision::CollisionManagerprivate
_playerBoxskr::fps2::Collision::CollisionManagerprivate
_raycastCallbackskr::fps2::Collision::CollisionManagerprivate
AddCollisionToRooms()skr::fps2::Collision::CollisionManagerprivate
AddCollisionToTarget(Renderer::OpenGL::TargetGeometry &t)skr::fps2::Collision::CollisionManagerprivate
AddCollisionToTargets()skr::fps2::Collision::CollisionManagerprivate
AddCollissionWallToRoom(Renderer::OpenGL::RoomGeometry &rg)skr::fps2::Collision::CollisionManagerprivate
CheckCollision(glm::vec3 currentPosition)skr::fps2::Collision::CollisionManager
CheckOverlap(glm::vec3 currentPosition)skr::fps2::Collision::CollisionManager
Cleanup()skr::fps2::Collision::CollisionManager
ClearHits()skr::fps2::Collision::CollisionManager
CollisionManager()skr::fps2::Collision::CollisionManager
CollisionWorld()skr::fps2::Collision::CollisionManager
DrawHits()skr::fps2::Collision::CollisionManager
GetCurrentMeanNormalOfContactPoints()skr::fps2::Collision::CollisionManager
GetRaycastCallback()skr::fps2::Collision::CollisionManager
HitModelId()skr::fps2::Collision::CollisionManager
Init()skr::fps2::Collision::CollisionManager
RayCast(glm::vec3 start, glm::vec3 dir)skr::fps2::Collision::CollisionManager
RayCast(rp3d::Vector3 start, rp3d::Vector3 dir)skr::fps2::Collision::CollisionManager
ResetContactPoints()skr::fps2::Collision::CollisionManager