PCG-FPS  v2 m0.22.4
Simple First Person Shooter with Procedurally Generated Level
skr::fps2::Collision::CollisionBox Member List

This is the complete list of members for skr::fps2::Collision::CollisionBox, including all inherited members.

_bodyskr::fps2::Collision::CollisionBox
_boundingBoxskr::fps2::Collision::CollisionBoxprivate
_positionskr::fps2::Collision::CollisionBox
_proxyShapeskr::fps2::Collision::CollisionBox
_shapeskr::fps2::Collision::CollisionBox
_worldskr::fps2::Collision::CollisionBox
CollisionBox()skr::fps2::Collision::CollisionBox
CollisionBox(rp3d::CollisionWorld *world, rp3d::Vector3 position, rp3d::Vector3 size, CollisionCategory category=CollisionCategory::WALL)skr::fps2::Collision::CollisionBox
DrawCollisionShape(skr::fps2::Renderer::OpenGL::Shader shader, glm::mat4 view, glm::mat4 proj, glm::mat4 model, glm::vec3 color=glm::vec3(1.0f, 0.0f, 0.0f)) constskr::fps2::Collision::CollisionBox
GetCollisionCategory()skr::fps2::Collision::CollisionBox
SetCollisionCatergory(CollisionCategory category)skr::fps2::Collision::CollisionBox
SetCollisionCatergory(unsigned short category)skr::fps2::Collision::CollisionBox
UpdatePosition(glm::vec3 pos)skr::fps2::Collision::CollisionBox
UpdatePosition(rp3d::Vector3 pos)skr::fps2::Collision::CollisionBox