PCG-FPS
v2 m0.22.4
Simple First Person Shooter with Procedurally Generated Level
Default_Ambient_Color :
skr::fps2::Renderer::OpenGL
Default_Attenuation_Constant :
skr::fps2::Renderer::OpenGL
Default_Attenuation_Linear :
skr::fps2::Renderer::OpenGL
Default_Attenuation_Quadratic :
skr::fps2::Renderer::OpenGL
Default_Diffuse_Color :
skr::fps2::Renderer::OpenGL
Default_Specular_Color :
skr::fps2::Renderer::OpenGL
RENDER_HIT_COLOR :
skr::fps2
RENDER_TARGET_COLOR :
skr::fps2
RENDER_TARGET_HIT_COLOR :
skr::fps2
RP3D_DEFAULT_COLLISION_WALL_THICKNESS :
skr::fps2
RP3D_DEFAULT_RAYCAST_LENGHT :
skr::fps2
SHADOW_HEIGHT :
skr::fps2
SHADOW_WIDTH :
skr::fps2
Generated by
1.8.18