PCG-FPS  v2 m0.22.4
Simple First Person Shooter with Procedurally Generated Level
Namespaces | Functions
AssetPath.h File Reference
#include <string>
#include <Windows.h>

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Namespaces

 skr
 
 skr::fps2
 

Functions

static std::string skr::fps2::GetAssetPath (std::string file)
 helper function got get the complete path of a given file in assets folder since the place of the exe-file is unknow at compile time, call it at runtime and add relative path to assets More...